Hi Jaap
> the only way to understand Quality is mystically.
I think I'll start disputing here. At least my understanding
of Q isn't only mystical.
On the other hand, I agree that it's always at least one premise
you have to take on faith, and this is the MoQ's. (The main
problem with SOM people is that they don't see their underlying
premise, they just take it for granted.)
> By splitting reality in DQ and SQ the MOQ in
> fact splits Quality on the edge of time -or- at the time of experience; all
> things already expierenced are static, and therefor unchangable by them
> selves, all thing yet to come or undetermined on the other hand are Dynamic.
Ehh, no Jaap, that's not the DQ/SQ split in my book. SQ doesn't become static
just because it already happened. Time itself is a static pattern and that
would mean that time would be a prerequisite for its own existence.
I think all events are more or less dynamic. Events with the same result over
and over again are less dynamic, for example a stone dropped will fall to the
ground. Other events are more dynamic, which way will a drop of water take
when dropped on your hand?
Static quality is that stuff of reality, (actually very peculiar when you
think about it), which makes that stone behave exactly the same over and over
again.
Dynamic quality is that other stuff of the world that makes the stone fall
that tiny bit more slowly once in a while, or a teeny weeny mm to the left
of where it usually falls.
And together, they are completely unbeatable. SQ can make the same event
happen over and over and over again until hell freezes over. Dynamic
quality mostly sits there and waits for the right moment to strike. Then
it changes the event ever so slightly to *create* something new. Maybe
it will just make a slightly different event happen until hell melts
again. But ultimately, it will create life, or perhaps something even
more wonderful.
Magnus
MOQ.org - http://www.moq.org
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